


You can also view the current action out on the track from the Monitor station, and create your own Tuning Setups and Pit Strategies. When sat in the Pit Box, players also have access to the in-game Chat Lobby allowing players to interact with other drivers, view their gamer cards and IDs, vote to skip to the next session and invite friends to join. So if you’ve organised a race at 8pm, players can join at any time prior to that and set their qualifying time first.Īcross all platforms, Project CARS also supports in-game text chat from the driving seat (mappable to any key) on PC, and voice chat on consoles allowing players to communicate, strategise, and engage in friendly rivalry with fellow opponents.
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In all online games, Project CARS players are free to include any number of pre-race sessions such as Practice and Qualifying as they wish.Īdditionally and crucially, players can join any of these pre-race sessions at any time. We know that how you play with strangers around the world is different to how you play with friends. And that’s why we’ve ensured they work differently depending on who you’re playing with. Below are just some of the ways we’ve listened to your feedback, identified particular player trends, and implemented key features that aim to make your experience both personal and reliable… PUBLIC, FRIEND, & PRIVATE LOBBIES When it comes to playing online it’s always been our goal to provide you with the tools you need to have great games both intimately with friends, through friendly competition with strangers, and in organised groups via competitive play. These make up the four pillars that are represented in our logo and are a testament to our wish for players to have freedom and variety when playing. Project CARS provides a number of different ways for you to play: Career, Solo, Online, and Community.
